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Now That's What I Call Games 1
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Now That's What I Call Games (1993)(Multi Media Machine)[!][CD32-CDTV].iso
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cube4
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ins.doc
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Text File
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1993-09-10
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4KB
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119 lines
This program is freely distributable AMIGA
software. Any form of SELLING formally
FORBIDDEN !!!!! The author declines all
responsability!! (c) Joachim Tuckmantel
4'n Row 3D : Version 1.2.1
The Game:
---------
This game is a three dimensional version
of 'Zeros and Crosses' using coloured cubes
instead of paper and pencil.
Course of the Game:
-------------------
Alternatively cubes are put on the 4x4 board
or on top of any already present cube. The
position of cubes cannot be changed any more.
Each pile may be up to 4 cubes high, i.e. the
'3D board' is 4x4x4 large. There are no
'suspended cubes'. (Illegal moves are refused
and indicated by a display flash) The
COMPUTER plays with RED cubes, YOU with WHITE
ones.
Aim of the Game:
----------------
Get 4 cubes of one player in line, either
left to right, front to back, bottom to top
or any diagonal in any plane or in space.
Winner is, who succeeds first. Draw is
possible (64 cubes set but no "4'n row").
Practical Hints:
----------------
Start the game in clicking the games's icon.
A requester appears with 3 options : You have
the first move for the next game (brain) The
computer has the first move for the next game
(chip) Stop playing "4'n Row 3D" (STOP).
The actual position is indicated as well by
a '3D' image (centre) as by a 2D
representation of the 4 horizontal planes
(right). For better visibility, the whole
setup can be turned using the switches left
and right below the 3D representation.
To avoid ambiguities, your move has to be
clicked with the magnifying glass (mouse
curser) on the corresponding 2D field. The
computer indicates its move with a cube
marked yellow for two seconds (to 'flash' the
actual move), after which the colour turns to
the usual red. During this time and while the
computer is thinking, no clicking is accepted
and the mouse curser transforms into an
hourglass.
Once one player has obtained "4'n row", these
4 cubes are marked yellow (regardless of the
color of the winner) and the corresponding
icon of the winner (brain or chip) appears.
The player can examine this position (and get
angry about his errors) as long as he/she
wants. To terminate the actual game, use the
'End of Game Gadget' (left bottom), the
initial requester will reappear. This gadget
can also be used to cancel the game whenever
desired.
At any stage of the game, you can take back
a double move (one of the computer, one of
you) in clicking the remove gadget under the
2D field. (This is even possible after win or
loss of a game ! If the player was the
winner, only his cube is removed) You can
repeat this removal till the board is empty
resp. contains only the first cube of the
computer. If you continue further, the
display will flash (illegal 'move').
Using the menu, you can change the depth of
the computer analysis (strength of game) at
any stage of the game (except when the
requester is on). Actually foreseen levels
are
Beginner' 'Advanced' 'Master'
Finally, if you have messed up your game,
you can change sides in using the
corresponding gadget above the 2D field. The
system will remove the last computer move
(the following move will be yours), exchange
colors of the cubes (you still play with
white, the computer with red) and let the
computer find its way through your mess.
Good luck
Jachim Tuckmantel
(Member CERN Micro Club)
38, Av. de Vaudagne
CH-1217 Meyrin/Geneva
Switzerland
"MultiBug SoftWare"
The author likes to acknowledge Anders Bjerin
and his Amiga-C-Club, Tulevagen 22, 18141
LIDINGO, SWEDEN, giving a good start through
windows, screen, gadges, requesters and what
else there is.....